Pets

A Developer’s Dilemma: A New Star of the Show?

Written by A. Karlan

As explored in Consumer Connections, gaming is experiencing an unprecedented boom in this newfound age of social distance: one that shows no signs of stopping. In fact, new research from Nielsen found that 82% of global consumers played video games and watched video game content during the height of the COVID-19 pandemic lockdowns, a 15% increase in gamers worldwide. People are playing, watching and blogging about games like never before, so now is a uniquely opportune time to take advantage of gaming platforms.  You may personally have enjoyed playing, but now, you have the chance to create something that is not merely entertaining, but an effective marketing tool.  Forging through new territory can pose an intimidating journey, but we encourage more gamers and partners to join our ranks of development, turbulent as it may be. 

Make no mistake, creating a game generates tons of questions to be answered before production or full development can even begin. First and foremost of those is “What is the premise of my game?” and “Who is my main character?” As with any premise, real or fictional, the appreciation of a character depends largely on the audience’s ability to make a connection with them. You may recognize the theme of personal consumer connectivity as it appears often in my musings; this is directly because our company fully believes that same connectivity is the key that will drive e-commerce and digital culture throughout the next decade. 

So in regard to character and plot creation, we say, shoot close to the heart. Who do people gravitate to in their real lives? What societal messages are people resonating with? Amongst hundreds of potential ways to answer this question, we recognize that above all, people’s hearts are tied the tightest to the ones they call family and friends, regardless of what species they may be.  People love their pets. That’s actually an understatement; People are obsessed with their pets.  On the surface that is an unremarkable statement, one I myself might not have paused at only a year ago, but we have uncovered just how deep the level of connection to our pets has grown in recent times.

In early March, as Americans began to accept the reality that their 2020 was going to be drastically different than the year they had imagined, 32,985 adoptable pets were welcomed into new homes during PetSmart Charities' first National Adoption Weekend event of the year, making it the most successful National Adoption Weekend since the event was initiated by PetSmart Charities and PetSmart over 25 years ago.  This shows us two things: first, that demand for pet companionship is continuing to rise, likely boosted by people’s realization that their opportunities for social interaction were likely to be limited. Secondly, since these adoptions, new pet parents and their communities have night and day dedicated hundreds of thousands of social media posts raving about their cute little fur ball, cementing the concept that pet owners both new and old are crazy for their pets. This niche has grown so much in recent years that a new dating app, Tabby, is being released this fall, strictly for cat lovers.  It may seem bizarrely niche, but the serious existence of such a site reveals the level to which the contemporary pet owner holds their companion in regard.

We are clearly not the only developers with an eye on pet owners’ heartstrings as other companies have begun developing pet-centric gaming. French developers, Blue Twelve Studio, are working on a PS5 launch title simply called “Stray”.  As you’ve likely guessed, it stars a cat. As this and countless other examples demonstrate,  the power of pets for their emotional outlet can be utilized as a  key foundation for building connections in advertising or marketing design.

Chewy CEO: 'We are seeing meaningful lift in new customers' amid COVID-19 outbreak

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The deadly and rapidly spreading COVID-19 outbreak has been wreaking havoc on companies around the world. Nevertheless, some companies — including online pet product retailer Chewy have emerged as winners amid the chaos.

“While 2019 closed on a high note, and 2020 got off to a strong start, the world changed dramatically with the coronavirus outbreak,” CEO Sumit Singh said in the company’s earnings statement.


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How Chewy and Amazon Are Poised to Shake Up Pet Retailing Yet Again

Could Amazon’s purchase of PillPack presage an expansion into pet medications?

Could Amazon’s purchase of PillPack presage an expansion into pet medications?

Nearly two decades later, the U.S. pet industry has yet to top Nestlé’s $10.4 billion acquisition of Ralston Purina. But the past few years of the twenty-teens saw five billion-dollar-plus acquisitions that together totaled almost $30 billion:

• In January 2017, Mars acquired leading U.S. veterinary hospital operator VCA for approximately $9.1 billion.


• In April 2017, PetSmart purchased Chewy.com for $3.3 billion.

• In February 2018, General Mills paid $8 billion for Blue Buffalo.

• In April 2018, J.M. Smucker shelled out $1.9 billion for Ainsworth/Rachael Ray.

• In August 2019, Elanco purchased Bayer’s Animal Health business unit for $7.6 billion.

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